The Long Road

Patch 07-27

The elves are finally holding their bows the right way round.

  • Dark Elves actually shoot now. They've been labelled "ranged" forever and spent the whole game walking up to punch you. From round 19 on, your back line is no longer in witness protection.
  • Dragonlord −5%. He was a bit much. He's still a lot.
  • NEW: Restless Night. A rare (2.5%) bad night at the fire — energy is unchanged, but healing is halved and the party wakes up grumpy. It adds uncertainty to rest without taking the whole night away.
  • Good nights are more common now. The rest roll is twice as likely to give you the big refill as the small one.
  • Training Puppet rework: no more decoy arrows. Finish your run, then decide — bank it, push for more, or go for the record. If a push fails, you still keep the floor you earned.
  • NEW: Dyes. Cosmetic card colors in four tiers — earned, gifted, or bought off the Wanderer's cart. A sealed legacy keeps its dye forever. A dye is cast.
  • The camp runs smoother. The cat was waking the whole screen up 20 times a second. Cat nap, finally.
  • Lots of small polish: the moon sits behind the trees now, tap to hurry the Gathering along, and battle previews stopped playing hide-and-seek with item chips.