Patch 08-09
Your hunters have been carrying weapons that promise crit chance to a skill the engine could never crit with. Kill Shot and Aimed Shot can crit now.
- Both hunters roll crits on their shot. Only four paths in the whole engine ever rolled a crit, so seven of the nine hero skills couldn't — nobody decided that, it fell out of the code. It stays that way on purpose: attack isn't equally good on every hero, which is what makes a build worth discovering. Train crit and it's worth +1.8pp, or +4.6 with two hunters; leave crit low and you will not notice. Starfire still lands grey, and always will.
- The first two roads are free of strangers. Run 3 introduces the Stranger on her own, after two complete roads to learn the game. From run 4 all three roll their normal odds (7% / 13% / 20%) and nothing is forced again — about one road in three carries one.
- The Expedition's risk is visible immediately. A failed climb used to add storm tension four rounds later, where it was easy to miss. Now the climb stops before the richest shelf and one hero returns with 35% of their health gone. Rest mends it.
- NEW: the game has an address. thelongroad.game — the road, the places, the storm, and a devlog built out of these notes.