Patch 08-18
The clock started counting. Kael reached the place where the road stops.
- The Watch says exactly what is at stake. FOOD now runs
plenty → running low → almost gone → empty; MATERIAL shows its number;PLACES REACHED,needsandfully heldreplace three sets of vague or competing words. When food is gone, the Watch names the exact time left and says upfront that every Legacy comes home while everything built in that world is lost. - Every pending time is a live
h:mm:ssclock. Travel, rest, claims and world collapse tick once a second. Walking cards stand beside the map as a chip, progress bar and countdown instead of appearing in YOURS; tapping one opens its destination and keeps TURN BACK within reach. - One map tap opens the ground. The tile's story, danger, arriving teams and every available action replace the overview until the same tile or CLOSE is tapped. World facts moved into the header, and AREAS / REGIONS moved behind a layers button.
- NEW / WEBSITE: The Story.
Some people remember roads they never walked.follows Kael through lives that belong to different worlds and makes the player the one who remembers. Highlighted game terms explain themselves, and an accessible six-stop rail connects Adventure → Legacy → Camp → The Watch → Frontier → You. - WEBSITE: The road finally reaches the sea. The story's one image shows Kael at a night cliff where the worn road ends, drawn from the game's own scene language. The whole site now links to the page, carries complete share metadata and publishes structured search data for the game and devlog.
The precise clocks are being tested; the calmer words version remains intact behind one switch.