Patch 08-17
The Watch has opened into an endless frontier. Explore, build new fires, and choose how far to go below.
- Explore beyond the road. Regions spread in every direction. Spend LOOKS to uncover reachable areas, then SEND a card that meets their demands. Each hold carries the light farther.
- Build footholds. Find landmarks, useful sites, ruined monuments, and survivors. Restore monuments, station defenders, and raise forward camps to protect the frontier and reach distant ground.
- Defend what you build. The dark can reclaim held territory after about two days. Station a card to keep an area safe. Fallen areas keep their discoveries and records; retake them and bring back the light.
- Descend into THE DEEP. Wounds carry and fallen heroes stay down. Return with your legacy or risk another wave. Reaching the bottom opens a permanent route; THE UNFATHOMED has no bottom at all.
- Keep your world alive. Material expands the frontier and food sustains it. An empty larder ends the world after three days, but surviving cards and permanent progress remain for the next.
- The Field Book is quieter. A first run now finds about three collectables instead of ten, duplicates no longer interrupt play, and the book has moved to the Camp.
Swarm and Boss Rush have a new home. Their battle styles continue in the Warren and the Sunken Gate with wounds carried between waves and a route waiting at the bottom. Best-wave records remain in THE FIRST AGE, and saved runs still resume.