The Long Road

Patch 08-20

Something is moving on the horizon, and it only comes closer when you act.

  • NEW: THE APPROACH. Scouting, taking ground, opening finds, and seeking insight all draw the Great One nearer. There is no timer: leave a world for a day or a month and it waits exactly where you left it. Push farther and the final encounter grows harder, from 1× attack at the beginning to 8× at the end.
  • NEW: THE GREAT ONE. Every world now tracks one 12-million-health target. Each legacy gets one blow, fought as a real battle, and every result remains for the next card. A deep gallery matters more than a single favourite team.
  • Survivors may STAND. After a party completes its blow, it can return safely or keep fighting. Every extra hold makes the Great One hit 25% harder. If the party falls during a stand, the card is lost and added to the world's memorial. The choice appears only after you have watched that party survive its first fight.
  • The ledger shows movement. Food now displays income against upkeep, while Scouts and Material show their daily gain. Tap the row for a four-second look at the stores, making the result of a new quarry, garrison, or expansion visible immediately.

With the Approach, shared battle, and choice to stand now in place, Patch 08-21 opens the road to meet it.