The Long Road

Patch 08-12

Two website days ended and the shop got its inspection. By the last stop before the seal, two cards in five on that shelf were the gear you set out in.

  • Commons halve at every shop after the first — 60 → 30 → 15 → 7.5%. The old ladder was written for a shelf swept clean every visit; the standing shop keeps its stock, so the same numbers quietly meant a third of the last shelf is starting gear. The freed weight goes to uncommon, rare and epic, and green is the biggest rung at R47 now.
  • The shop had been restocking itself. Close the app in a shop and come back: you refight the round, walk into the stop you already spent, and find the potion shelf full and the Unmarked Crate unopened. A visit is a round now, and the stop's own state survives a save.
  • Founder runs choose who starts the line on their own screen. The seat rings are gone; the three chips are the whole question. Same beat, same 900ms, one sentence per screen instead of three in the same inch.

The shelf retune adds about 1.7 rare-or-better cards to the last shop. Gold balance remains a later pass; this update fixes the stock itself.